# Advection solvers¶

The linear advection equation:

provides a good basis for understanding the methods used for compressible hydrodynamics. Chapter 4 of the notes summarizes the numerical methods for advection that we implement in pyro.

pyro has several solvers for linear advection, which solve the equation with different spatial and temporal intergration schemes.

`advection`

solver¶

`advection`

implements the directionally unsplit corner
transport upwind algorithm [Colella90] with piecewise linear reconstruction.
This is an overall second-order accurate method, with timesteps restricted
by

The parameters for this solver are:

section: [advection]

option

value

description

u

`1.0`

advective velocity in x-direction

v

`1.0`

advective velocity in y-direction

limiter

`2`

limiter (0 = none, 1 = 2nd order, 2 = 4th order)

section: [driver]

option

value

description

cfl

`0.8`

advective CFL number

section: [particles]

option

value

description

do_particles

`0`

particle_generator

`grid`

`advection_fv4`

solver¶

`advection_fv4`

uses a fourth-order accurate finite-volume
method with RK4 time integration, following the ideas in
[McCorquodaleColella11]. It can be thought of as a
method-of-lines integration, and as such has a slightly more restrictive
timestep:

The main complexity comes from needing to average the flux over the faces of the zones to achieve 4th order accuracy spatially.

The parameters for this solver are:

section: [advection]

option

value

description

u

`1.0`

advective velocity in x-direction

v

`1.0`

advective velocity in y-direction

limiter

`1`

limiter (0 = none, 1 = ppm)

temporal_method

`RK4`

integration method (see mesh/integrators.py)

section: [driver]

option

value

description

cfl

`0.8`

advective CFL number

`advection_nonuniform`

solver¶

`advection_nonuniform`

models advection with a non-uniform
velocity field. This is used to implement the slotted disk problem
from [Zal79]. The basic method is similar to the
algorithm used by the main `advection`

solver.

The paramters for this solver are:

section: [advection]

option

value

description

u

`1.0`

advective velocity in x-direction

v

`1.0`

advective velocity in y-direction

limiter

`2`

limiter (0 = none, 1 = 2nd order, 2 = 4th order)

section: [driver]

option

value

description

cfl

`0.8`

advective CFL number

section: [particles]

option

value

description

do_particles

`0`

particle_generator

`grid`

`advection_rk`

solver¶

`advection_rk`

uses a method of lines time-integration
approach with piecewise linear spatial reconstruction for linear
advection. This is overall second-order accurate, so it represents a
simpler algorithm than the `advection_fv4`

method (in particular, we
can treat cell-centers and cell-averages as the same, to second
order).

The parameter for this solver are:

section: [advection]

option

value

description

u

`1.0`

advective velocity in x-direction

v

`1.0`

advective velocity in y-direction

limiter

`2`

limiter (0 = none, 1 = 2nd order, 2 = 4th order)

temporal_method

`RK4`

integration method (see mesh/integrators/.py)

section: [driver]

option

value

description

cfl

`0.8`

advective CFL number

`advection_weno`

solver¶

`advection_weno`

uses a WENO reconstruction and method of
lines time-integration

The main parameters that affect this solver are:

section: [advection]

option

value

description

u

`1.0`

advective velocity in x-direction

v

`1.0`

advective velocity in y-direction

limiter

`0`

Unused here, but needed to inherit from advection base class

weno_order

`3`

k in WENO scheme

temporal_method

`RK4`

integration method (see mesh/integrators/.py)

section: [driver]

option

value

description

cfl

`0.5`

advective CFL number

## General ideas¶

The main use for the advection solver is to understand how Godunov techniques work for hyperbolic problems. These same ideas will be used in the compressible and incompressible solvers. This video shows graphically how the basic advection algorithm works, consisting of reconstruction, evolution, and averaging steps:

## Examples¶

### smooth¶

The smooth problem initializes a Gaussian profile and advects it with \(u = v = 1\) through periodic boundaries for a period. The result is that the final state should be identical to the initial state—any disagreement is our numerical error. This is run as:

```
./pyro.py advection smooth inputs.smooth
```

By varying the resolution and comparing to the analytic solution, we
can measure the convergence rate of the method. The `smooth_error.py`

script in `analysis/`

will compare an output file to the analytic
solution for this problem.

The points above are the L2-norm of the absolute error for the smooth
advection problem after 1 period with `CFL=0.8`

, for both the
`advection`

and `advection_fv4`

solvers. The dashed and dotted
lines show ideal scaling. We see that we achieve nearly 2nd order
convergence for the `advection`

solver and 4th order convergence
with the `advection_fv4`

solver. Departures from perfect scaling
are likely due to the use of limiters.

### tophat¶

The tophat problem initializes a circle in the center of the domain with value 1, and 0 outside. This has very steep jumps, and the limiters will kick in strongly here.

## Exercises¶

The best way to learn these methods is to play with them yourself. The exercises below are suggestions for explorations and features to add to the advection solver.

### Explorations¶

Test the convergence of the solver for a variety of initial conditions (tophat hat will differ from the smooth case because of limiting). Test with limiting on and off, and also test with the slopes set to 0 (this will reduce it down to a piecewise constant reconstruction method).

Run without any limiting and look for oscillations and under and overshoots (does the advected quantity go negative in the tophat problem?)

### Extensions¶

Implement a dimensionally split version of the advection algorithm. How does the solution compare between the unsplit and split versions? Look at the amount of overshoot and undershoot, for example.

Research the inviscid Burger’s equation—this looks like the advection equation, but now the quantity being advected is the velocity itself, so this is a non-linear equation. It is very straightforward to modify this solver to solve Burger’s equation (the main things that need to change are the Riemann solver and the fluxes, and the computation of the timestep).

The neat thing about Burger’s equation is that it admits shocks and rarefactions, so some very interesting flow problems can be setup.